email caroline.zanchetta@hotmail.fr
skills
illustration
concept art
digital sculpting
3d modeling
graphic design
projects
as an artist who enjoys a wide variety of mediums, i've had the opportunity to hone different skills through many projects. in addition to illustrative work, i've been a part of both video game and animated film projects and have experience with multiple pipelines and tools.
current
freelance 2D artist
_ i've worked on various commission projects such as personal illustrations, promotional illustration, music EP cover, merch and brand design for content creators, etc.
september 2018 - april 2019 // "flap" - 2d animated student short film
background painter/generalist painter
_ painted backgrounds and moving background pieces
_ developed the background painting style in collaboration with Emily Skopp
_ painted splash art in collaboration with Jessica Gallaher
september 2017 - august 2018 // "project 6" - 3d student video game
character concept artist/3d artist
_ worked on concept art for the main character design
_ created main character game-ready model (sculpted high poly using Zbrush, created the low poly in Maya and textures in Substance Painter and Photoshop)
_ created secondary character game-ready model (high & low poly, textures)
september 2016 - august 2017 // "alatheia" - 2d student video game
(exhibited at PAX West 2017 on the digipen booth)
generalist artist/illustrator
_ designed the main character
_ painted character sprite, optimized for rigging in Spine
_ designed and painted environment and props
_ painted splash art illustration
_ designed game title logo
education
2015-2019 // digipen institute of technology (redmond, wa)
bachelor of fine arts - digital art and animation
2011-2013 // lycée eugénie cotton (montreuil, france)
associate's degree - graphic design
programs & tools
Adobe Photoshop
Procreate
Autodesk Maya
Zbrush
Substance Painter
Adobe Creative suite (InDesign, Illustrator, Lightroom, some After Effects)
languages
french (native)
english (fluent)
spanish (basic)